Kotaku Splitscreen: The Human Story Behind Call Of Duty’s Zombie Mode

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A long time ago I was lucky enough to be featured on the Kotaku Splitscreen Podcast and give a vocal version of how zombies ended up in Call of Duty. Maddy Myers and Jason Schreier were incredibly gracious hosts. They’re wonderful journalists that continue to do great things for the game industry. I was totally nervous but had a great time and feel fortunate to be able to have ended up on their podcast.

I’m amazed how popular “Zombie Mode” has become and how many hours people have been entertained by some of those big risks I took early in my career. I’m always grateful for folks who have spent their precious time enjoying it or tell me about their fond zombie memories. That’s why I make games. My goal is to entertain the world and make some of the most fun and memorable games and experiences ever created. I love playing games and want to give back by making them. Being able to achieve that by adding zombies to Call of Duty and pushing for it’s inclusion was no small feat and was it especially memorable to me how it all came to pass, as it was to the many other folks that helped make it happen along the way. It’s been interesting to see how zombies has evolved over time and has been included (or not) in each CoD release, but it seems to always stick around and remain popular. I remain very grateful on a creative and personal level that I could make it happen for everyone.

Feel free to give the podcast a listen directly from Spotify:

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