Sometimes, Failure Is an Option

Game Development No Comments

“I have not failed. I’ve just found 10,000 ways that won’t work.”

“I am not discouraged, because every wrong attempt discarded is another step forward.”

– Thomas Edison

Edison would have been a great game designer. He understood the importance of iteration, trying new things, observing the results and adjusting his techniques. One behavior I often see in our industry is little to no acceptance of failure. I’m not talking about a game sucking and being considered a failure, but instead of internal failures on game features, tech, levels, designs, and so on.

Here’s a few examples of failure I’ve seen first hand or have heard about across the industry and how they should have been handled:

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