Professional Games
Call of Duty: World at War, Treyarch (Activision), 2008
Xbox 360, PlayStation 3, Wii, PC
Lead Designer
Sure, there’s a lot of people that wish this game was a modern game. Who can blame them? CoD 4 was awesome. Trust me though, this game will be awesome too. You haven’t played a World War 2 game like this, I promise. Gritty, mature themed single player campaign? Check. Four player online co-op? Check. Fast paced, solid multiplayer? Check. I doubt you’ll be disappointed. Now, if only there was some way we could get zombies in the game…
- Nazi Zombies Trailer (YouTube)
- “Little Resistance” Machinima: Garden of Death (YouTube)
- Call of Duty: World at War High Def Trailer (GameTrailers)
- Call of Duty: World at War Low Def Trailer (YouTube)
Call of Duty 3, Treyarch (Activision), 2006
Xbox 360, PlayStation 3, Wii, PlayStation 2, Xbox
Senior Designer
Who says you can’t make an awesome game in one year? Well, half the Internet. But hey, regardless of it’s critical acclaim, the multiplayer portion was one of the most played Xbox Live games for a long time. And c’mon, the first level was awesome right? I say that because…
I worked on the first level, “Saint Lo” as a Senior Game Designer. Ahh, those were the days, when everyone wanted your help but if the situation got out of control you could cry to a lead. They’d cuddle you, caress you and let you know everything would be oooo-kay. Well, working on the E3 demo was a blast and a life changing experience. You know, when E3 was still E3, maaaaan.
Call of Duty 2: Big Red One, Treyarch (Activision), 2005
PlayStation 2, Xbox, GameCube
Designer
One thing is for sure: I’m glad I never have to make a PS2 game again. Although I’m proud of the work I did, the transition from making a PC game to making a PS2 game is no joke. We’re talking about going from gigs of memory to 32 megabytes. You learn real quick how important streaming is on a project like that. Uphill. Both ways.
I worked on the eighth level of the game, “Piano Lupo.” You know, that really long level where you start out shooting planes on a quad .50 cal half-track and end up blowing up an entire tank division while the concrete of your bunkers rain down around you. Not to toot my own horn here, but name one level where shooting down planes is more fun. One (besides Thad’s bomber levels)!
- “Piano Lupo” play through, part 1 (YouTube)
- “Piano Lupo” play through, part 2 (YouTube)
- “Piano Lupo” play through, part 3 (YouTube)
- “Piano Lupo” play through, part 4 (YouTube)
Call of Duty: United Offensive, Grey Matter Interactive (Activision), 2004:
PC Expansion Pack
Designer
My first real job in the industry. UO was a scrappy little expansion pack which lots of people fell in love with. People 10 floors above me love to point out that UO had the “highest attach rate of any expansion pack” ever. I’m not sure entirely what that means, but it might have something to do with aliens or velcro.
For UO, I designed and built mp_foy, did a little work on mp_berlin, and scripted the first level, “Battle of the Bulge” internally known as “Bastogne 1.” So, you can thank me for getting blown up by mortars if you don’t follow Anderson closely enough (the leads wanted it that way, I swear!). You can also thank me for secret hidden dvars which attach toilet models to all the enemies that spawn in, which I’m surprised no one ever found.
