Sometimes, Failure Is an Option

Game Development No Comments

“I have not failed. I’ve just found 10,000 ways that won’t work.”

“I am not discouraged, because every wrong attempt discarded is another step forward.”

– Thomas Edison

Edison would have been a great game designer. He understood the importance of iteration, trying new things, observing the results and adjusting his techniques. One behavior I often see in our industry is little to no acceptance of failure. I’m not talking about a game sucking and being considered a failure, but instead of internal failures on game features, tech, levels, designs, and so on.

Here’s a few examples of failure I’ve seen first hand or have heard about across the industry and how they should have been handled:

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GDC2010: A Wonderful Blur, Fin.

Game Development No Comments

Wake up. Fully clothed. No click-clack today. Roommate is gone.

Overall a more pleasant morning than the day before. We’re supposed to meet Tom’s dad in a bit, but first I gotta check out of the hotel. Tom, his wife and sister start shuffling out of their rooms, but man, are they destroyed. Especially Tom. The women-folk for some reason are handling it like champs. Tom’s sister in particular seems unaffected by her hangover within a half hour of waking up. Her liver is like 10 years younger than ours and hasn’t been battered by multiple launch parties, E3s, GDCs, milestone celebrations and more. Four Barrel coffee takes care of Tom’s wife.

Tom. Well, he doesn’t recover for the rest of the day.

In the car, on the way to the hotel. I’m sitting shotgun and cursing at San Fran drivers and apologizing for my crassness. LA did it to me, and its one bad habit I picked up from living there for five years.


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