Game Developer’s Conference ’09 Summaries

Game Development 3 Comments

A group of us from various companies have decided to put all of our notes, summaries and recaps together from the ’09 Game Developers Conference and publish them for anyone to check out. We even split up on some talks when we were in San Fransisco in order to cover more ground!

Yes, you can buy the audio and video for various talks through the GDC website. However, they’re expensive and I’ve always found it easier to find info if it’s all in text, since I can easily search for things I’m interested in. Plus I can skip around, come back to other sections later, read it on my iPhone etc. You’ll find that some people just put up their notes and outlines of the talks (me!) while other tried to tell more of a story of what happened. I’d be interested to find which format you all found more useful!

Anyway, feel free to share this with the world. It’s not complete yet as people are still adding their content, and there are a few more people who will be contributing, but there’s already a ton of talk summaries up to peruse at your leisure.

In case you missed the link above, here it is again.

GDC 2009!

Game Development No Comments

I’m getting stoked about GDC! As usual I’ll be taking notes and pooling them with a few other developers from various companies. I’m mainly going to design talks, but there are a few production and post-mordem type talks as well. I’m really interested in what Maxis / EA wants to say about Spore. The Blizzard talks are usually good as well.

I also know a few people giving talks this year! Be sure to check out David Wu’s talk on animation, Corrine Yu’s talk on the future of multicore processing and Andy Luedke’s talk on graphics programming! Be warned, I got a preview of Corrine’s talk and it was waaaay over my head, but I’m sure anyone who hasn’t quickly forgotten Calculus will understand what she’s talking about.

Maybe I’ll see you there! If you see a guy wearing a Zombie Train T-Shirt or a COD:WaW DevTeam hoodie then it’s probably me. Feel free to say “Hi!” since I’m not a scary guy and you won’t catch me alone anyway. Be sure to stop by the Microsoft booth as well… we are hiring after all!