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	<title>In the Trenches</title>
	<link>http://www.jessesnyder.org/trenches</link>
	<description>Game Development, Modding, and Gaming!</description>
	<pubDate>Sat, 12 Jun 2010 07:45:48 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Sometimes, Failure Is an Option</title>
		<link>http://www.jessesnyder.org/trenches/?p=21</link>
		<comments>http://www.jessesnyder.org/trenches/?p=21#comments</comments>
		<pubDate>Sat, 12 Jun 2010 07:45:19 +0000</pubDate>
		<dc:creator>Sir Haxington</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[development]]></category>

		<category><![CDATA[failure]]></category>

		<category><![CDATA[from]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[iteration]]></category>

		<category><![CDATA[learning]]></category>

		<category><![CDATA[mistakes]]></category>

		<guid isPermaLink="false">http://www.jessesnyder.org/trenches/?p=21</guid>
		<description><![CDATA[&#8220;I have not failed. I&#8217;ve just found 10,000 ways that won&#8217;t work.&#8221;
&#8220;I am not discouraged, because every wrong attempt discarded is another step forward.&#8221;
- Thomas Edison
Edison would have been a great game designer. He understood the importance of iteration, trying new things, observing the results and adjusting his techniques. One behavior I often see in [...]]]></description>
		<wfw:commentRss>http://www.jessesnyder.org/trenches/?feed=rss2&amp;p=21</wfw:commentRss>
		</item>
		<item>
		<title>GDC2010: A Wonderful Blur, Fin.</title>
		<link>http://www.jessesnyder.org/trenches/?p=87</link>
		<comments>http://www.jessesnyder.org/trenches/?p=87#comments</comments>
		<pubDate>Mon, 07 Jun 2010 04:31:28 +0000</pubDate>
		<dc:creator>Sir Haxington</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[2010]]></category>

		<category><![CDATA[ashbury]]></category>

		<category><![CDATA[conference]]></category>

		<category><![CDATA[developers]]></category>

		<category><![CDATA[fransisco]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[gdc]]></category>

		<category><![CDATA[haight]]></category>

		<category><![CDATA[san]]></category>

		<category><![CDATA[sf]]></category>

		<category><![CDATA[tartine]]></category>

		<guid isPermaLink="false">http://www.jessesnyder.org/trenches/?p=87</guid>
		<description><![CDATA[Wake up. Fully clothed. No click-clack today. Roommate is gone.
Overall a more pleasant morning than the day before. We&#8217;re supposed to meet Tom&#8217;s dad in a bit, but first I gotta check out of the hotel. Tom, his wife and sister start shuffling out of their rooms, but man, are they destroyed. Especially Tom. The [...]]]></description>
		<wfw:commentRss>http://www.jessesnyder.org/trenches/?feed=rss2&amp;p=87</wfw:commentRss>
		</item>
		<item>
		<title>Social Games though the Lens of Farmville</title>
		<link>http://www.jessesnyder.org/trenches/?p=86</link>
		<comments>http://www.jessesnyder.org/trenches/?p=86#comments</comments>
		<pubDate>Wed, 21 Apr 2010 07:16:31 +0000</pubDate>
		<dc:creator>Sir Haxington</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[farmville]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[gifting]]></category>

		<category><![CDATA[mechanics]]></category>

		<category><![CDATA[social]]></category>

		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://www.jessesnyder.org/trenches/?p=86</guid>
		<description><![CDATA[
Don&#8217;t worry, I&#8217;ll finish my GDC stories soon enough.
But for now, I want to talk about &#8220;Social Gaming.&#8221; I find the phenomenon fascinating, especially since GDC was so heavily focused on the topic. Half the talks I went to involved social gaming talks and of course how much money they are making. And how large [...]]]></description>
		<wfw:commentRss>http://www.jessesnyder.org/trenches/?feed=rss2&amp;p=86</wfw:commentRss>
		</item>
		<item>
		<title>GDC2010: A Wonderful Blur, Part 4.</title>
		<link>http://www.jessesnyder.org/trenches/?p=85</link>
		<comments>http://www.jessesnyder.org/trenches/?p=85#comments</comments>
		<pubDate>Thu, 15 Apr 2010 05:54:06 +0000</pubDate>
		<dc:creator>Sir Haxington</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[2010]]></category>

		<category><![CDATA[conference]]></category>

		<category><![CDATA[developers]]></category>

		<category><![CDATA[fansisco]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[gdc]]></category>

		<category><![CDATA[san]]></category>

		<category><![CDATA[sanfran]]></category>

		<category><![CDATA[sf]]></category>

		<guid isPermaLink="false">http://www.jessesnyder.org/trenches/?p=85</guid>
		<description><![CDATA[CLACK. CLACK. CLACK. CLACK. CLACK. CLACK.
The near perfect cadence of a woman&#8217;s heels down a wood floor of a long hallway.
Of course, I start waking up. It&#8217;s hard not to notice the cacophony. I start to wonder, this it Tom&#8217;s sister? Or maybe her roommate? But her roommate doesn&#8217;t know a stranger is sleeping on [...]]]></description>
		<wfw:commentRss>http://www.jessesnyder.org/trenches/?feed=rss2&amp;p=85</wfw:commentRss>
		</item>
		<item>
		<title>GDC2010: A Wonderful Blur, Part 3.</title>
		<link>http://www.jessesnyder.org/trenches/?p=84</link>
		<comments>http://www.jessesnyder.org/trenches/?p=84#comments</comments>
		<pubDate>Sun, 04 Apr 2010 07:42:29 +0000</pubDate>
		<dc:creator>Sir Haxington</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[2010]]></category>

		<category><![CDATA[conference]]></category>

		<category><![CDATA[developers]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://www.jessesnyder.org/trenches/?p=84</guid>
		<description><![CDATA[Friday was a blur.
I wake up in no condition to walk amongst the general public. Talk at 9? Skippable. What is important today is talking to people about game design. I decide to sleep in as much as I can.
I get up around 10, hit the shower and head to the Moscone center for some [...]]]></description>
		<wfw:commentRss>http://www.jessesnyder.org/trenches/?feed=rss2&amp;p=84</wfw:commentRss>
		</item>
		<item>
		<title>GDC2010: A Wonderful Blur, Part 2.</title>
		<link>http://www.jessesnyder.org/trenches/?p=83</link>
		<comments>http://www.jessesnyder.org/trenches/?p=83#comments</comments>
		<pubDate>Sun, 28 Mar 2010 06:50:42 +0000</pubDate>
		<dc:creator>Sir Haxington</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[2010]]></category>

		<category><![CDATA[conference]]></category>

		<category><![CDATA[developers]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[gdc]]></category>

		<category><![CDATA[gdc2010]]></category>

		<guid isPermaLink="false">http://www.jessesnyder.org/trenches/?p=83</guid>
		<description><![CDATA[Like I said, the next day was bad.
Waking up happens like a shot at 8:30am, because God forbid I miss the latest and greatest on the four most important emotions of social gaming at 9am. My hotel roomie is already gone because he&#8217;s an early bird and didn&#8217;t stay out drinking all night. In fact, [...]]]></description>
		<wfw:commentRss>http://www.jessesnyder.org/trenches/?feed=rss2&amp;p=83</wfw:commentRss>
		</item>
		<item>
		<title>GDC2010: A Wonderful Blur, Part 1.</title>
		<link>http://www.jessesnyder.org/trenches/?p=82</link>
		<comments>http://www.jessesnyder.org/trenches/?p=82#comments</comments>
		<pubDate>Sun, 21 Mar 2010 03:17:53 +0000</pubDate>
		<dc:creator>Sir Haxington</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[conference]]></category>

		<category><![CDATA[developers]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[gdc]]></category>

		<category><![CDATA[gdc2010]]></category>

		<guid isPermaLink="false">http://www.jessesnyder.org/trenches/?p=82</guid>
		<description><![CDATA[The Game Developer Conference is like college. If you&#8217;re not going to awesome parties or meeting great people, you&#8217;re learning something that should stay with you the rest of your life.
GDC is hard to hate. I make a point to go every year. I love catching up with my buddies, seeing how things are going [...]]]></description>
		<wfw:commentRss>http://www.jessesnyder.org/trenches/?feed=rss2&amp;p=82</wfw:commentRss>
		</item>
		<item>
		<title>Twitter</title>
		<link>http://www.jessesnyder.org/trenches/?p=81</link>
		<comments>http://www.jessesnyder.org/trenches/?p=81#comments</comments>
		<pubDate>Sun, 14 Feb 2010 08:08:35 +0000</pubDate>
		<dc:creator>Sir Haxington</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[343]]></category>

		<category><![CDATA[call]]></category>

		<category><![CDATA[cod]]></category>

		<category><![CDATA[duty]]></category>

		<category><![CDATA[halo]]></category>

		<category><![CDATA[industries]]></category>

		<category><![CDATA[jesse]]></category>

		<category><![CDATA[nazi]]></category>

		<category><![CDATA[of]]></category>

		<category><![CDATA[snyder]]></category>

		<category><![CDATA[treyarch]]></category>

		<category><![CDATA[twitter]]></category>

		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.jessesnyder.org/trenches/?p=81</guid>
		<description><![CDATA[Oh, I&#8217;m trying the twitter thing now. You can find me at twitter.com/thejessesnyder. I&#8217;m sure I&#8217;ll be posting there a lot more than here. The blog will be the economy size version while twitter will be more the like mini-fun size.
]]></description>
		<wfw:commentRss>http://www.jessesnyder.org/trenches/?feed=rss2&amp;p=81</wfw:commentRss>
		</item>
		<item>
		<title>Pennies for Points</title>
		<link>http://www.jessesnyder.org/trenches/?p=80</link>
		<comments>http://www.jessesnyder.org/trenches/?p=80#comments</comments>
		<pubDate>Sun, 14 Feb 2010 07:58:05 +0000</pubDate>
		<dc:creator>Sir Haxington</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Games for Fun]]></category>

		<category><![CDATA[Games for Points]]></category>

		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[achievements]]></category>

		<category><![CDATA[live]]></category>

		<category><![CDATA[microsoft]]></category>

		<category><![CDATA[ms]]></category>

		<category><![CDATA[xbl]]></category>

		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.jessesnyder.org/trenches/?p=80</guid>
		<description><![CDATA[This year, on New Years day, I made the resolution to donate a penny for every point I earned getting achievements on Xbox Live. I really want to do some charity work, but I&#8217;m busy with games day and night. I&#8217;m in a fairly time demanding line of work, believe it or not. However, I [...]]]></description>
		<wfw:commentRss>http://www.jessesnyder.org/trenches/?feed=rss2&amp;p=80</wfw:commentRss>
		</item>
		<item>
		<title>Billy vs. Steve</title>
		<link>http://www.jessesnyder.org/trenches/?p=78</link>
		<comments>http://www.jessesnyder.org/trenches/?p=78#comments</comments>
		<pubDate>Thu, 17 Sep 2009 04:10:36 +0000</pubDate>
		<dc:creator>Sir Haxington</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.jessesnyder.org/trenches/?p=78</guid>
		<description><![CDATA[This isn&#8217;t about Microsoft vs. Apple.
I just finished watching King of Kong: A Fistful of Quarters, a documentary about the crazy culture of professional arcade gaming. If you haven&#8217;t seen it, stop reading, because I&#8217;m going to spoil a lot. It&#8217;s a great documentary, so go check it out.
Anyway, the plot revolves around a guy [...]]]></description>
		<wfw:commentRss>http://www.jessesnyder.org/trenches/?feed=rss2&amp;p=78</wfw:commentRss>
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